“What’s Up TikTok!”: CGI, Deepfakes, and the Dangerous Future of Moving Images

Photo: Deepfakes/Tiktok – @deeptomcruise

That smile, we all know it. Some of us love it. Some of us hate it. But we all know it: it’s Tom Cruise, or is it? When “Tom Cruise” recently popped up on the widely popular short-video app TikTok, literally popped into the frame while playing a hole of golf, everybody collectively thought: there’s no way! What’s Tom Cruise doing on TikTok? Because he sure looked like Tom Cruise; he sure sounded like Tom Cruise; he sure acted like Tom Cruise… except he wasn’t Tom Cruise. He was a deepfake version of Tom Cruise; he was Deepfake Tom Cruise, @deeptomcruise on TikTok

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For those of you who don’t know what a deepfake is, it’s simple: it’s a CGI-rendered imposition of a person’s likeness encoded over another person’s face; basically, it’s like moving-photoshop; and either you can film yourself performing the actions of a person and then deepfake that person’s face over yours or you can find some pre-existing piece of media and then deepfake the person’s face within said media, it doesn’t matter; what matters is that you can effectively (and more and more convincingly) reproduce another person in a situation that they never participated in; and anybody can do this. Technology knows no bounds.
@deeptomcruiseAnd bubblegum?!♬ original sound – Tom

As VFX techniques changed and became increasingly digital and the technology for utilizing CGI became more advanced, more widely available for commercial use, so did our exposure to deepfakes, as a logical consequence. You didn’t need to wait to see what the magicians in Hollywood could conjure up for ‘Pirates of the Caribbean: Dead Man’s Chest’, the infamously realistic Davy Jones, as it turned out; you could sit in your home studio and play around with some software and produce something just as elaborate (albeit probably with fewer facial-tentacles).

Of course, I’m exaggerating a little bit; it still takes a lot of time, skill, and knowledge to create something that could maybe pass as real; so maybe everybody can’t do it; and even then, you can usually tell if a piece of media is a deepfake or not; but ten years ago nobody would have thought this was technologically possible, even if it was always staring them in the face, as they flocked to big-screen to watch the latest Hollywood blockbuster. The question now is: where will we be in ten years from now?

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Deepfakes – Ban it! Regulate it! Embrace it!

For some that question is exciting and for others it’s scary. Still, maybe for others, it’s a bit of both? As we become more technologically savvy, and every day we are becoming more technologically savvy, there’s absolutely no doubt that deepfake technology will improve and improve exponentially, maybe to the point where anybody actually could create an entirely convincing deepfake, as easy as selecting an image of a person and dropping it into the video you want them to appear in and letting some app’s AI take care of the rest like it’s a Snapchat filter. If this reality were to become true (and it’s becoming truer every day), you could essentially remake any movie with the actors you want to see in it; you could be the star of your favorite movie; the possibilities are almost endless.

Everything that you ever imagined could be made real, represented as an image, whether that image was technically real or not, but what would it matter if you could see whatever you wanted (we’ll get into that later)? Technology ostensibly has the power to shape our world and make it fairer, more connected, and more immersive, at least according to tech-utopians, but the opposite sentiment could also be true: technology makes the world more biased, more fragmented, and more disassociated. Again, only time will tell how deepfakes fit into one of these narratives, but right now there are still various real political, economic, ethical, and even ontological implications for the continued use of deepfakes.

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Deepfakes, to the extent that we understand them now, have been around for about five years, gaining equal-parts popularity and notoriety on websites like Reddit during various viral campaigns, preceding this current news cycle surrounding Deepfake Tom Cruise. Their reach extends far beyond the entertainment industry and actors though; they reach us too, forcing us to contend with questions like: do you own your own likeness? It’s a very simple question and the answer should be obvious, but like everything in this modern world, it’s anything but. In theory, yes, of course, you own your own likeness; that’s your face; but if you’ve ever signed a “Terms and Conditions” release for a social media company like Facebook in the past, you may now know that that isn’t the case: you signed away your rights to Facebook for the use of your pictures, your likeness, and you probably didn’t even notice at the time.

While a company probably won’t be making deepfakes out of your personal photos, there’s nothing from stopping somebody else from doing that, as we upload more and more content to these platforms. You may feel like you still own your pictures, but the internet rapidly subsumes things into itself and so do we as users of the internet, which make it manifest. We make deepfakes as much as we can be made into a deepfake. So, who will protect us from ourselves? There are calls for politicians to get involved in some way, citing the potential for numerous misappropriations of this technology from fraud to revenge-porn to copyright violation.

If anything is to be done right now on a larger scale (as certain states have already taken steps to curtail certain abuse), it will probably be in the area of the latter, which protects the interests and intellectual property of big business, always hard at work lobbying in Washington D.C., but copyright law, aggressive as it is, is also ambiguous; and currently, deepfakes appear to be fair use, protected as a form of parody under current copyright law. Even still, the more important question is: should anything be done?

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On Primal Desire: Searching for the Real

There are already numerous instances of the dead being brought to life in film and other mediums as “holograms” in large part due to these advancements in technology: in ‘Star Wars: Rogue One’, Peter Cushing is digitally resurrected from the grave to reprise his role as Grand Moff Tarkin (also making an appearance in the film, though still alive at the time, is a de-aged and deepfaked Carrie Fisher reprising her role as Princess Leia). The Cushing estate, no doubt, probably had to approve of his appearance in the film, but if even the dead can’t escape our digital designs for them, then where does that leave us? Deepfakes might appear to be an ethical problem, but they’re beyond our dialectical understanding of ethics (right v. wrong, good v. bad) in the sense that they are so intertwined in our experience of the real; and, in that way, it’s more of a metaphysical problem.

That’s why I posed the question above asking if anything should be done about deepfakes at all; I don’t know if anything can truly be done about the phenomenon in a meaningful way because our experience of the real cannot be dialectically reconciled as right or wrong. What’s more or less real? Who am I to say? And what’s more real and what’s less real when considering an image? All representative art is subject to manipulation, but we still want there to be an absolute distinction between right and wrong and real and fake; and, ultimately, that’s a desire that film is always trying to reconcile with because we can’t reconcile it in our own lives.

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French film critic Andre Bazin talks about “the myth of total cinema” in his seminal text What is Cinema?, in which he critiques the idea that the goal of film is the complete reproduction of reality, positing instead that it’s in the areas that film lacks a sense reality that give it beauty, but Cinema, nonetheless, continues to move toward this limit of the real, as observed by the emergence of 3D and 4D technology in addition to the advancements in VFX. We want film to appear real precisely because we know it’s not, allowing us to simulate this distinction we desire so much, but as our films become more realistic, our real lives become more like the movies we watch: more and more deepfaked.

And so it goes, so it goes. It’s a classic story: did the chicken come before the egg? Or was it the other way around? Did we come first or did movies? Total Cinema isn’t a myth anymore; we are that total Cinema, an ouroboros going round and round; but at least we’re having some fun, for now. The scary part comes later. Anyways, I remember in school we were always told never to end a paper with a quote, but I’ve always been kind of a rule-breaker; so I’ll hand it over to @deeptomcruise and let him have the last word (that seems to be where things are going anyways). @deeptomcruise: “It’s the real thing. It’s all the real thing.”

You can see the real Tom Cruise this summer in ‘Top Gun: Maverick’, releasing July 4th weekend.

By Zackary Silberman

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